Kingdom of Light - Time of Day
Peter Gunder
KoL - Time of Day module possibly brings the first of its kind to the hands of game developers for high-fantasy adventure games. These symphonic cues are categorized to match Dawn, Day, Dusk, and Night cycles. With over 60 minutes of music, those who have a standard time of day in game will be delighted by the quality and versatile songs ranging
KoL - Time of Day module possibly brings the first of its kind to the hands of game developers for high-fantasy adventure games. These symphonic cues are categorized to match Dawn, Day, Dusk, and Night cycles. With over 60 minutes of music, those who have a standard time of day in game will be delighted by the quality and versatile songs ranging from intimate solo instruments to full orchestrated cues. Also included are short transitional preludes for zone entrances or in-between filler cues.
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KoL Explore Dawn 01 3:120:00/3:12
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KoL Explore Dawn 02 3:410:00/3:41
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KoL Explore Dawn 03 2:560:00/2:56
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KoL Explore Dawn 04 2:300:00/2:30
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KoL Explore Day 01 3:240:00/3:24
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KoL Explore Day 02 3:070:00/3:07
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KoL Explore Day 03 2:300:00/2:30
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KoL Explore Day 04 2:480:00/2:48
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KoL Explore Day 5 4:350:00/4:35
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KoL Explore Day 6 2:160:00/2:16
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KoL Explore Dusk 01 3:040:00/3:04
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KoL Explore Dusk 02 3:270:00/3:27
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KoL Explore Dusk 03 2:590:00/2:59
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KoL Explore Dusk 04 3:080:00/3:08
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KoL Explore Night 01 4:230:00/4:23
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KoL Explore Night 02 3:410:00/3:41
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KoL Explore Night 03 3:210:00/3:21
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KoL Explore Night 04 3:200:00/3:20
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0:00/0:53
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0:00/0:29